Under Human Interface Devices, look for entries named HID-compliant game controller 3. And if you wish to not receive any further emails just let me know. While WiinUSoft is running but DS3 is closed, open up Device Manager (windows search for 'device manager' or Win+R and type 'devmgmt.msc') 2. ago The only real difference between the 2 is what controllers are supported. Also, if you have donated but have not received your copy of the WIinUPro Preview, just email with your name or the email address you used to donate and I'll update your contact information. I would like to re-iterate that WiinUPro is supposed to be designed for power users or those who need more functionality than the simple XInput emulation that WiinUSoft offers. I hope everyone is looking forward to using the final version. One button can have multiple assignments simultaneouslyĬontrollers are not bound to a specific XInput or Direct Input device Toggling between shift states can be limited to a subset Mouse Scroll can act as single notch up/down i couldn’t seem to figure out how to do it in retroarch if it is.Here's the gist of differences from the beta:įull control of joystick calibrations (now asymmetrical and with anti-deadzone)Ĭontrollers can be connected and disconnected while the program is running hopefully this helped someone.įor future reference, i think having a way to select which input gets assigned to which user would be a nice feature, if that isn’t already. Ticking this box makes sure that retroarch, or any other application that may recognize the DS4 as an input for, sees the controller as just an xinput entry. so after looking through google and these forums for answers, to which i found none, i looked at DS4Windows and found that there’s this setting: the way to fix not being able to navigate the retroarch menu was to allow all players to navigate it, but then i had a bigger problem: xinput was stuck as player 2, and i couldn’t seem to figure out how to switch them around. Retroarch, by default, would make the dualshock 4 input act as player 1, and set the xinput as player 2. Sometimes the controller can get stuck and wont reinitialize properly after computer reboots or driver crashes/unexpected. If the controller is plugged in and the driver doesnt detect it or doesnt work properly, try replugging it before running the driver. Hi there - just thought i’d toss my hat into the ring here and say that i had a very similar issue that was caused by using DS4Windows. inject x360ce into the games you want to play and let it generate you xinput files. Plug in the Pro Controller, then run ProconXInput.exe. Youll want to disable one of them, the easiest way to find the correct one is to disable one while WiinUSoft is open which will crash it. 6.Open that drop down menu and look for HID-compliant game controller. You want to look for Human Interface Devices. Of you have only one controller hooked up to your computer and Retroarch is reporting more than one then there’s your problem. 5.Close WiinUSoft and go to your device manager. ![]() It emulates them as XInput devices (think Xbox 360 controller). You may not have the same situation as mine, but pay attention to what Retroarch says while it’s connecting your controllers when it starts up. WiinUSoft Released In case anyone isnt familiar with what WiinUSoft is, it is a way to use your Wii Remotes, Classic Controllers, Classic Controller Pros, and Wii U Pro Controllers on your computers. I had to reboot to get rid of the emulated XBOX 360 controller from Touchmote to go away and now all of my controller work like they should. I could get it to work if I switch the controller from X to direct input, but then my XBOX One controller would still not work and I wanted to use both controllers. Well it didn’t, and the driver was still active causing Retroarch to choose that 360 driver Instead of my Logitech controller. Touchmote is supposed to dump any connections to any Wiimotes and shut down the emulated XBOX 360 controller driver when I tell it to. All of the sudden I found that my controller would not work in Retroarch after recently using Touchmote. Some programs like one of my favorites, Touchmote emulates an XBOX 360 controller. ![]() ![]() It fetches the state of all availiable devices and prints the state of all axes and buttons. The first thing I would do is check your devices. This is a simple command line tool for testing XInput devices. I’ve had problems like this before and it’s always because of Retroarch choosing what it thinks is a controller over the one you’re using.
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